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PLEASE READ THIS THOROUGHLY BEFORE YOU DO ANYTHING :0)
There is important information included below about
how to get the most out of this effects package, some/all
of which you may not be aware of.
Over the past few weeks several problems with Massive
Crash2 were brought to my attention. Because I did not
have access to a system with a high quality video adapter
I never had the opportunity to test the effects on such
a system. It was brought to my attention that during
an impact on a system that has a high end video card
the screen would flash colors and "wash-out"
to a pure white screen unless the user zoomed 3X or
farther back. This was due to a combination of scale
of the effects in conjunction with a better video adapter
-and/or- the effect slider in the simulator was set
to maximum performance. This has been corrected in this
release.
Improved frame rates in this release will help allow
even those with lower quality video cards to take advantage
of better visual effects settings.
Another issue corrected in this release involved seaplanes
or water aircraft rendering water wake in the air above
the waterline after Massive Crash2 was installed. This
will no longer occur with this update. Much better water
crash effects were also added to this release.
The effects have now been better tuned for smaller
aircraft. Massive Crash2 was a bit too sensitive and
a small prop plane hitting the ground a bit harder than
it should, would set off massive explosions. This has
been corrected in this version. A small prop plane can
now land, tip forward and *nose-drag" the ground.
As long as the wings and tail do not break off the fuselage
the results will only be dust and debris as it should.
It is very important to understand how the effects
work in order to maximize the crash experience. PLEASE
read the following very carefully so you understand
how to get the most *BANG* out of your system. The effects
are driven the following things:
1. Flight Simulator Effects Detail Setting: ***VERY
IMPORTANT***
In the display settings of the Flight Simulator there
is a slider that sets the detail level for special effects.
This version of Massive Crash is **VERY SENSITIVE**
to this setting. Because there were many people out
there that have slower computers and were having problems
with Massive Crash2, I have not only reworked the effects
for those who have high quality video cards but also
reworked them for those who have very slow systems.
You may see very little in the way of crash detail,
even if you have a good video adapter unless you set
the *Effects Detail* in Flight Simulator to at least
50%. The minimum setting will render crash effects but
you may not see the massive blasts of fire, water and
debris. Experiment with the setting to find what works
best for your system. The following is my recommendation
for the effects detail setting in the simulator:
a. Slow computers, 1.4gig (or less) with onboard or
low end graphics card: Leave at *Minimum* or 0 (but
you can try 50%)
b. Average systems, around 1.8gig with medium are average
quality video card: 50% or *Medium*
c. High end systems, 2.0gig+ with "PRO" type
video adapters: 100% or *Maximum*
2. Aircraft Breakage.
Most of the default Microsoft aircraft have aircraft
breakage or crash damage designed into the model file.
I have seen great results in crashing all the default
flight simulator planes with the exception of the 747
and 777. Those 2 aircraft do not like to come apart
although I have seen them do it occasionally. Many,
but not all, 3rd party aircraft STINK (for lack of a
better word) when it comes to aircraft breakage. Although
Massive Crash will render a good crash sequence in almost
any situation, when the wings come off a plane from
skimming a building, tree, water or ground... or when
an impact is great enough to break a wing or tail section
Massive Crash will respond by rendering a spectacular
show. The default 737 is a great airliner to test the
crash effects with. All of the default Microsoft prop
planes respond very well to crash situations.
Aircraft breakage MUST BE ENABLED in the simulator
or you will see 50% or less of what Massive Crash has
to offer. "Detect Crash Damage" must be checked
in the Flight Simulator settings along with proper editing
of the aircraft.cfg file to enable VISUAL DAMAGE for
the plane being flown. There are complete instructions
below on how to enable this if you have not already
done so or do not know how.
3. Aircraft.cfg Contact Points
In the aircraft.cfg file there are contact points set
up for each aircraft. Each contact point has a value
set for the amount of stress or force in PSI/PSF before
damage occurs. The Flight Simulator's effects generator
responds based on how many of these points are hit at
once and also how hard the impact is. A plane that has
aircraft breakage designed into the model but has a
very poorly designed contact point log in the aircraft.cfg
file will usually render very little crash on the screen.
Many 3rd party aircraft makers design crash effects
into the model file but then skimp on testing and setting
contact points. If you have a plane that does have crash
damaged designed into the model but does not respond
very well to crash situations and you understand how
the contact points work (Get the FS2002 AircraftContainer
SDK at microsoft.com for details) you can add extra
wing and fuselage contact points to the aircraft.
4. Type of Impact:
As stated above under *Aircraft Breakage*, how the plane
comes apart determines how much and magnitude of crash
effect you see on the screen. Another element that defines
how impressive the crash effects are rendered is the
amount of time a plane remains in motion after an impact.
If a plane skims a tree and a wing is torn off AND the
plane spins out of control in the air for a short period
of time you will see a heck of a show. If a plane bounces
hard off the water in a water landing and enough stress
is imposed in that bounce without stopping the plane
dead in the water, again the crash show will be very
impressive. Once the aircraft fuselage comes to a complete
stop the simulator will post the *CRASH* bar at which
point no new explosion, dirt or fire effects are produced
so the longer the crash is stretched out, the bigger
and more massive the show.
Unlike jet aircraft, because of the physics involved,
small prop planes will usually flop around on the ground
or do *cartwheels* when landed too hard or improperly.
When this happens you will usually get a great crash
show.
Nose dives of jets will usually produce absolutely
NO effect other than sticking the plane into the ground
like a Yard Dart. This is because most jet aircraft
do not have the contact points at the nose in the model
or the aircraft.cfg which signify fuel tanks or engines
are present. In a nose dive if the aircraft impales
hard enough into the ground or water to contact the
engines\tanks, usually at least 50% of the crash effects
will appear but there are many aircraft that a nose
dive will produce absolutely no results.
5. VIEWING A CRASH: ***VERY IMPORTANT***
One of the complaints about Massive Crash2 was that
the explosion was so big it washed out the screen. With
the better video cards and the effects slider set to
*maximum* this was unavoidable the way Massive Crash2
was designed however there were quite a few emails from
users who were getting the same *wash-out* results with
the effects detail set to *minimum*. All of these cases
were fixed by properly setting the spot view for the
size of plane being flown.
Imagine for a moment if you were really looking at
a Lear Jet from the default spot view position the Flight
Simulator places you in. The view starts out directly
beside the aircraft. You are approximately 20 to 50
feet from that aircraft. Now imagine if you will that
the Lear Jet crashes and you are still 20 to 50 feet
beside the plane. Adding to that, the simulator pans
in closer after a plane crashes. In that event you would
be ENGULFED by the blast and totally incinerated. That
is the *wash-out* you would see on the screen.
It is important to set your spot view so you are not
in the middle of a fire ball or the path of flying wreckage.
The best way to view a crash so that you can see all
the action is to set you spot view prior to landing
so you are looking back at the nose of the aircraft.
I would not set spot view directly in the center of
the nose of the aircraft but a bit to one side so you
can see what is happening behind the plane as it comes
apart and fly’s toward you. This is also a great
view to watch a good landing from as well. How far back
you may wish to zoom is based on the size of the plane
and how fast you are traveling. Small planes (prop or
Lear) hitting the ground fast and hard can produce a
heck of a blast so it is usually best to zoom back 1X
if you have the effects slider set to *maximum* in the
simulator. The simulator sets the default spot distance
from large jets back very far compared to prop or Lear
size aircraft which means that you will probably not
need to zoom back at all. Experiment with the spot view
settings for the individual aircraft to obtain the best
view results for your livery.
There are screenshots of the proper distance and best
angle for viewing a crash with different size aircraft
in the IMAGES\CRASH VIEWING folder included with this
package.
LAST:
Please understand that the effects are not controlled
for each aircraft or for a size group of planes. I have
absolutely no control over each crash situation, the
scale produced or how each plane will perform. The name
of the program is *MASSIVE CRASH*, hence you are going
to get a MASSIVE CRASH if the plane tears off a wing
in flight or impacts the ground, water, building, tree,
etc.. with tremendous force no matter what size plane
you are flying. I scaled the effects so they would look
good with medium to larger aircraft and therefore small
size planes will have crash results quite exaggerated
if the wings or other parts of the plane break off.
If I had made the effects perfectly scale to small single
prop planes the jet impacts would look ridiculously
small. The simulator develops the crash based on the
list I provided above and the harder the impact, the
larger the crash effect it will generate. If you prefer
flying smaller aircraft such a Piper's or single engine
Cessna I highly suggest you reduce the *Flight Simulator
Effects Detail Setting* in the DISPLAY area of the program
to MINIMUM. The visual crash results will be much closer
to the proper scale.
==============================================================
*****************************************************************************
Any questions, suggestions or support issues should
be directed to:
Nick Needham
klondikekit@yahoo.com
I sincerely hope the flight simulator community enjoys
these effects. Sincere thanks from me go out to everyone
who has donated their valuable time to create simulator
software for the community!
This package is the final version of the Massive Crash
series. Since it has tested without issues for several
weeks I will not be releasing any more updates.
******************************************************************************
INSTALLATION:
Step 1:
You may use one of the winzip .exe files in the RESTORE
folder of this package to revert back to the original
Flight Simulator effects files
OR
if you prefer to manually back up the files go to the
main FS \Effects directory and copy/paste the files:
fx_dirtcrash.fx
fx_dirtspray_l.fx
fx_dirtspray_m.fx
fx_dirtspray_s.fx
fx_engsmoke.fx
fx_watercrash.fx
fx_wtrspray_l.fx
fx_wtrspray_m.fx
fx_wtrspray_s.fx
…to a safe location so you can restore them if
you do not like the effects included in this package.
If you prefer one of the older Massive Crash versions
you may simply rerun a previous version of Massive Crash
to revert back.
For ease of installation I the provided the following
files in this package:
MCrFINAL_FS2004.exe -and- MCrFINAL_FS2002.exe.
a. Simply double click the .exe file for your version
of Flight Simulator and a WinZip box will appear that
will automatically install the needed files to the proper
directories inside of the Flight Simulator locations
as shown below:
For FS9 (FS2004) Users:
C:\Program Files\Microsoft Games\Flight Simulator 9
For FS2002 users:
C:\Program Files\Microsoft Games\FS2002
b. When the Winzip window appears click "unzip"
and allow the contents to extract directly into the
directories. If your version of Flight Simulator is
located other than where I have indicated above you
MUST browse it manually to the correct location.
Step 2:
Make sure to set the *SPECIAL EFFECTS DETAIL* slider
under the *DISPLAY* settings in the simulator to the
level your system can handle. The following are my recomendations:
a. Very slow computers, 1.4gig (or less) with onboard
or low end graphics card: Leave at *Minimum* or 0 (but
you can try 50%)
b. Average systems, around 1.8gig with medium quality
video card: 50% or *Medium*
c. High end systems, 2.0gig+ with "PRO" type
video adapters: 100% or *Maximum*
The higher this is set, the more detail and action you
will see in a crash. I also suggest before flying to
close and reopen the simulator after setting this and
confirm the setting remained at the level you placed
it at.
The better effects come from belly skimming hits and
tearing the wings off the plane. The same results will
NOT occur each time the plane crashes. The crash effects
will be influenced by the dynamics and physics of the
aircraft as it makes contact with buildings, trees,
ground, water, other planes, etc… The longer you
stretch out a really bad landing the bigger the show!
If you have already enabled visual damage in your FS
aircraft AND set the Flight Simulator to detect crashes
and damage in the settings area of the program, you
are ready to go.. Fly your plane.
Enjoy!!!
*************************
HOWEVER:
*************************
If you have NOT already done so you must enable the
visual damage of each aircraft that you want to see
the effect work with AND also enable Flight Simulator
to detect crashes and damage. This is accomplished in
the next 2 steps.
Step 3:
a. Open the aircraft configuration file for the plane
you wish to enable the effect for.
b. Scroll down to the end of the first sets of variables
and add the following line:
visual_damage=1
NOTE: In order to simplify things you can try adding
the visual_damage=1 code line under JUST the [GENERAL]
heading. If you are still not seeing results then try
adding it to one version of the aircraft as described
below. If after several attempts no aircraft breakage
is seen, it is possible the aircraft MODEL file simply
does not have the needed information for aircraft breakage.
The effects files will display just the same, breakage
or not.
You must add the above line to the bottom of ALL the
[fltsim.X] headings or ALL the variations of the plane
will not display the effects. Once you reach the [General]
heading you have entered and enabled crash damage for
all the variations of the plane. Many planes will have
only 1 variation and others may have as many as 3 to
6! An example of this edit is shown below. The default
Microsoft Lear45 aircraft.cfg was used for this example:
***********************************
Lear45 aircraft.cfg:
[fltsim.0] //<------SEE THIS TOP HEADING??? SCROLL
DOWN TO THE BOTTOM OF IT'S LIST
title=Learjet 45
sim=Lear45
model=
panel=
sound=
texture=
kb_checklists=Lear45_check
kb_reference=Lear45_ref
atc_id=N456LJ
ui_manufacturer=Bombardier
ui_type="Learjet 45"
ui_variation="White with gold and black"
description="The Model 45 is Learjet's first all-new
aircraft since Bill Lear's first Model 23. Although
it looks like a Learjet, it has only half the parts
of a Model 35, reflecting a significant design progression.
The parameters set down for the 45 called for it to
have the performance of the Learjet 35, the handling
of the Learjet 31A, and greater cabin space than the
competition."
visual_damage=1 //<--------- $$$$********ADD THIS
LINE HERE AT THE BOTTOM AS SHOWN*********$$$$
[fltsim.1] //<---------------SEE THIS HEADING???
ANOTHER ONE!! SCROLL DOWN TO THE BOTTOM OF IT'S LIST
title=Learjet 45 Limited Edition
sim=Lear45
model=
panel=
sound=
texture=1
kb_checklists=Lear45_check
kb_reference=Lear45_ref
atc_id=N45LR
ui_manufacturer=Bombardier
ui_type="Learjet 45"
ui_variation="Anniversary edition"
description="The Model 45 is Learjet's first all-new
aircraft since Bill Lear's first Model 23. Although
it looks like a Learjet, it has only half the parts
of a Model 35, reflecting a significant design progression.
The parameters set down for the 45 called for it to
have the performance of the Learjet 35, the handling
of the Learjet 31A, and greater cabin space than the
competition."
visual_damage=1 //<--------------- $$$$********ADD
THIS LINE HERE AT THE BOTTOM AS SHOWN*********$$$$
[General] //<-------SEE THIS HEADING??? YOUR DONE!
THERE ARE NO MORE VARIATIONS FOR THIS PLANE!
atc_type=Learjet
atc_model=
editable=1
performance="Cruise Speed\t\nMach 0.81 464 kts..........
YADDA YADDA YADDA
(cut here for example)
*******************************
The above example shows 2 different variations (paint
jobs) of the same Lear45 in which we enabled the visual
damage for.
c. Save the edited aircraft configuration file.
Step 4:
The following instructions are for FS2004. FS2002 may
be different but since I have never used FS2002 I cannot
be sure. I would think from the description I give below
you should be able to find the setting in FS2002.
a. Start the Flight Simulator and go to the settings
area.
b. Click on "Realism" button. When the settings
appear, select:
*DETECT CRASHES AND DAMAGE*
c. If you desire you can select the other options,
*Allow collisions with other aircraft* and *Aircraft
stress causes damage* but those two are not necessary
for the effects to be enabled.
d. Restart the Simulator and confirm the *DETECT CRASHES
AND DAMAGE* setting remained enabled. If so, go crash
a plane!
============================================================
Enjoy!
Nick Needham
Klondikekit@yahoo.com
This package is the final version of the Massive Crash
series. Since it has tested without issues for several
weeks I will not be releasing any more updates.
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